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Matt Vs. Super Smash Bros. 4 3DS


Super Smash Brothers is back and now portable with Super Smash Bros. 4 3DS. Super Smash Bros. 3DS is the portable version of the Wii U console game that has just been released. Not having yet taken the plunge on Nintendo's newest console, I am left with the 3DS version. If what you wanted was Super Smash Bros. Brawl on the go, Mashiro Sakurai and Nintendo have delivered exactly what you have ordered. I can't help be impressed by the sheer amount of content that has been put into this game. The character  roster is expansive as is the stage count with special attention to the F-Zero Super Nintendo themed stage. In actual overall content, I would place it between Melee and Brawl. While the game is lacking Brawl's expansive adventure mode, Smash Run, Classic, and All-Star modes provide a quick but familiar burst of fun.


The graphics are among the most fluid I've seen during my limited experience with the console and the 3D effect does provide some added depth. However 3-D mode proved to be distracting during multiplayer matches. Most of the Brawl characters make a return and the newcomers Mega Man, Little Mac, and Pac-Man are a joy to play. The extra modes are fully featured and I lost much time playing the Target Blast and Home-Run contest minigames.

Super Smash Bros. for the 3DS isn't without its flaws. While the control scheme works, it does not feel as natural as using either a GameCube controller or the Wii Classic controller.  The game is controlled using the 3DS Circlepad for movement and the face buttons for the attacks. The buttons work fine but the CirclePad is not as responsive as the GameCube's analog stick and there were moments when my movements were not registered properly. Given reports of the 3DS Circle pad breaking off during particularly intense matches, players may need to take things down a notch. I would have greatly appreciated the option of mapping movement to the D-pad. Ultimately the control scheme is serviceable but has  a learning curve especially for experienced players. Clone characters  also rear their ugly heads and it is hard to argue that Dark Pit and Dr. Mario aren't wasted character slots. I did not expect to see Dr. Mario in the series again after his sole appearance in Super Smash Bros. Melee.


Overall Super Smash Bros for 3DS is a must buy for any serious Nintendo fan and should entice many newcomers to Nintendo's dual screen device. While the Wii U version is clearly the superior version, the 3DS version lives up to the hype and proves that big things can come in small cartridges.

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